﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/控制地图物品的Animator动画"), Title("控制地图物品的Animator动画")]
	public class MapItemAnimatorCtrl : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 15;
		[LabelText("针对的对象")]
		public int obj_id;
		[LabelText("要打开的动画列表")]
		public string[] anime_list;
		[LabelText("动画是否循环播放")]
		public int[] is_loop;
	}
}
